[game Round 2 Life Events [game
(15-yr olds)

Steps in each round:

Step 1. Find the appropriate page. You have presumably already done this step to get to this page. If that's not how you got here, click here.

Step 2. Get 3 random numbers between 1 and 20. If any number or "life event" is repeated, get additional numbers. Click on the "Spin!" button below or use your own method (click here for alternate suggestions).

Step 3. Read the 3 numbered life events in the table below that correspond to the 3 random numbers. If table below is hard to read (text runs together), click here.

Step 4. See below (after the chart).


page 15-6:
1. lose virginity and have several relationships 4
2. experiment with marijuana // alcohol 4 // 6
3. parents divorce (D) // make older friend, hard rocker, who uses drugs (M) / Diagnosed anorexia nervosa (F) 5//6
4. move to a new school: (worse) // grandparent dies 9
5. go to church trip during the summer 12
6. host a foreign exchange student 13
7. voted student council representative 13
8. selected for main/major role in school play 13
9. take music lessons (piano, violin, viola, clarinet, flute) 13
10. semi or finalist in class/school math/speech/art competition // honorable mention / place in school science fair 13
11. trip to Europe with family, decide you want to study [language] 14
12. volunteer at nursing home 14
13. win school/county wide academic contest (creative writing, speech , art, math, science, band) 14
14. voted class president 15
15. accepted into academic enrichment program 15
16. participate in sunday school & church youth group 16
17. elected to church youth board 17
18. become an star/life/eagle scout & senior patrol leader 18
19. parent remarries (D) // teacher develops a caring relationship with you 18
20. accepted to magnet high school (math, science, arts) 19


Step 4. Add the 3 "risk numbers" together (from the column on the right in the table), and consult the following chart:

Points to Cards Conversion:

Step 5. The contestant receives the number of cards indicated above. Remember that an orange risk card and a green protective card cancel each other. (Cancelled cards are returned to Vanna.) The cards the contestant now has will be used at the beginning of the next round to determine what page he or she will land on.


After all contestants have finished round 2, move on to
round 3.

Go back to INSTRUCTIONS (Round 2).